Comments (3)
What kind of troubles exactly? Which target/platform are you trying to compile?
- June 2010 DX SDK should only be needed for Net20/Net40 targets. DXSDK_DIR is usually set by DirectX SDK installers, and is just a global env var pointing to the root of DirectX SDK.
- When building Win8Debug/Win8Release or DIRECTX11_1Debug/Release targets, they only require the windows SDK to be installed (as it is part of VS2012, you shouldn't have any problems)
- MakeSharpDX.cmd is mainly used to automate a SharpDX release, so you could probably use it only for WinRT/WP8 targets but you would have to edit SharpDX.build nant file and tweak it to meet your needs.
The whole SharpDX build would have been much easier If I didn't have to manage the current mess of having:
(Not signed | Signed) * (Net20 | Net40 | Net45Core) * (DirectX11.0 | DirectX11.1) + Wp8 * (x86 | ARM) targets.
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Yea... so I rebuilt my machine and never reinstalled the DXSDK. The reinstall of the DirectX June 2010 SDK fails on Windows 8, but it installed enough... manually set the DXSDK_DIR and everything builds.
I was able to build the Net20/Net40 via MakeSharpDX just fine it seems.
I'll write up a wiki page here shortly with this info. Thanks!
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It should be actually described on http://sharpdx.org/download#Build
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