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ShangtongZhang avatar ShangtongZhang commented on May 20, 2024

The book mentioned that

there is a whole family of optimal policies, all corresponding to ties

I just wonder how you manage to make the policy figure exactly same as the book. It will be much appreciated if you could briefly talk about how you select actions if there is a tie?

from reinforcement-learning-an-introduction.

datahaki avatar datahaki commented on May 20, 2024

Under the Figure 4.3 it states: "In particular, for capital of 50 it bets it all on one flip, but for capital of 51 it does not." But this is misleading, since it is perfectly fine, i.e. optimal to bet 49 while in state 51. And:
"Why does the optimal policy for the gambler’s problem have such a curious form?"

there is a whole family of optimal policies, all corresponding to ties

you are right. I overlooked this remark and focussed on the caption of the figure and the remark in your code. Your code doesn't reproduce the policy plotted in the book, but you still obtain a different optimal policy.

Regarding implementation:
In the value iteration, nothing changes. the value iteration simply computes the value (a real number) for each state 0,1,...,100.

However, the arg max when establishing the greedy policy is often not unique. That means, if you notice that the maximum occurs for multiple actions, all these actions can be assigned a non-zero probability in a greedy policy.

In my implementation, the class GreedyPolicy collects precisely all of these possible actions. Also, notice the class FairArgMax.

Below, are the greedy actions for each state. (I hope that it's correct...)

0 -> {0}
1 -> {1}
2 -> {2}
3 -> {3}
4 -> {4}
5 -> {5}
6 -> {6}
7 -> {7}
8 -> {8}
9 -> {9}
10 -> {10}
11 -> {11}
12 -> {12}
13 -> {12, 13}
14 -> {11, 14}
15 -> {10, 15}
16 -> {9, 16}
17 -> {8, 17}
18 -> {7, 18}
19 -> {6, 19}
20 -> {5, 20}
21 -> {4, 21}
22 -> {3, 22}
23 -> {2, 23}
24 -> {1, 24}
25 -> {25}
26 -> {1, 24, 26}
27 -> {2, 23, 27}
28 -> {3, 22, 28}
29 -> {4, 21, 29}
30 -> {5, 20, 30}
31 -> {6, 19, 31}
32 -> {7, 18, 32}
33 -> {8, 17, 33}
34 -> {9, 16, 34}
35 -> {10, 15, 35}
36 -> {11, 14, 36}
37 -> {12, 13, 37}
38 -> {12, 38}
39 -> {11, 39}
40 -> {10, 40}
41 -> {9, 41}
42 -> {8, 42}
43 -> {7, 43}
44 -> {6, 44}
45 -> {5, 45}
46 -> {4, 46}
47 -> {3, 47}
48 -> {2, 48}
49 -> {1, 49}
50 -> {50}
51 -> {1, 49}
52 -> {2, 48}
53 -> {3, 47}
54 -> {4, 46}
55 -> {5, 45}
56 -> {6, 44}
57 -> {7, 43}
58 -> {8, 42}
59 -> {9, 41}
60 -> {10, 40}
61 -> {11, 39}
62 -> {12, 38}
63 -> {12, 13, 37}
64 -> {11, 14, 36}
65 -> {10, 15, 35}
66 -> {9, 16, 34}
67 -> {8, 17, 33}
68 -> {7, 18, 32}
69 -> {6, 19, 31}
70 -> {5, 20, 30}
71 -> {4, 21, 29}
72 -> {3, 22, 28}
73 -> {2, 23, 27}
74 -> {1, 24, 26}
75 -> {25}
76 -> {1, 24}
77 -> {2, 23}
78 -> {3, 22}
79 -> {4, 21}
80 -> {5, 20}
81 -> {6, 19}
82 -> {7, 18}
83 -> {8, 17}
84 -> {9, 16}
85 -> {10, 15}
86 -> {11, 14}
87 -> {12, 13}
88 -> {12}
89 -> {11}
90 -> {10}
91 -> {9}
92 -> {8}
93 -> {7}
94 -> {6}
95 -> {5}
96 -> {4}
97 -> {3}
98 -> {2}
99 -> {1}
100 -> {0}

from reinforcement-learning-an-introduction.

ShangtongZhang avatar ShangtongZhang commented on May 20, 2024

Oh got it, you just plot all the actions if there is a tie rather than just randomly select one. It makes the figure more good-looking. Thanks for your reply!

from reinforcement-learning-an-introduction.

datahaki avatar datahaki commented on May 20, 2024

I thank you for your awesome code and repository!

from reinforcement-learning-an-introduction.

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