Comments (29)
I just tested this, works great and is exactly what I need. Would greatly appreciate it if this was merged back into main. Thanks for this!
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Thanks for the feedback all. Will merge when I get a minute. Hopefully not long
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Yes I've been meaning to for a long time. I need to not merge all the beta functions but most are stable now.
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There is a seperate branch called custom action. I built in months ago as many people requested this. But no-one is providing feedback on it.
Please try it and let me know what can be improved for your use case
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Perfect. I'll check it out and let you know. Thanks.
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There is a seperate branch called custom action. I built in months ago as many people requested this. But no-one is providing feedback on it.
Please try it and let me know what can be improved for your use case
Hi,
I am using the custom action branch but am unable to see the additional options. Am i missing anything?
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Please use the beta
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Any feedback @reesion ?
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Any feedback @reesion ?
Hi, unfortunately I am unable to get it to work. I added a condition for after sunset and before sunrise to trigger a light switch but it doesn’t seem to work.
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it doesn’t seem to work.
It had been a while since I created it so after reviewing the code, I have reworked it just now. You will see 3 custom action fields now with some guidance
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C
I have reworked it just now.
can’t seem to find the beta codes.
Is this the correct url?
https://github.com/SgtBatten/HA_blueprints/blob/beta/Frigate%20Camera%20Notifications/Beta ?
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Is this the correct url?
https://github.com/SgtBatten/HA_blueprints/blob/custom_action/Frigate%20Camera%20Notifications/Beta
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https://github.com/SgtBatten/HA_blueprints/blob/custom_action/Frigate%20Camera%20Notifications/Beta
this doesn’t seem to work. I am using the ‘Auto trigger’ and have removed the conditions to eliminate the issue and just put a service Switch: Toggle to turn on a switch but still not working.
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Okay I will try to test soon
The manual trigger is working for me. Tested that yesterday to toggle a light
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The manual trigger is working for me. Tested that yesterday to toggle a light
I have tested the manual trigger and can confirm it worked as well. Just couldn't get the 'Auto trigger' working
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I've also been trying to get auto actions working but they are not triggering. Commented out most of the conditions leaving jus the length condition and it seems to still evaluate to false. Also tried to redefine it as a sequence variable since blueprint inputs are said to not work in template, but that also evaluated to false.
- alias: "Custom Action Auto"
choose:
- conditions:
- "{{ custom_action_auto |length}}"
# - "{{ not zone_only or (not zone_multi and zones|select('in', entered_zones)|list|length > 0) or (zone_multi and entered_zones|length > 0 and zones |reject('in', entered_zones) |list |length == 0) }}"
# - "{{ not initial_home }}"
# - "{{ not state_only or states(input_entity) in states_filter }}"
sequence: !input "custom_action_auto"
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I haven't had a chance to try yet. When looking at the trace tree and clicking on the conditions step for this does it say condition 0 is false?
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Executed: August 28, 2023 at 7:58:28 AM
Result:
result: false
conditions/0
Executed: August 28, 2023 at 7:58:28 AM
Result:
result: false
entities: []
Creating action_auto
variable from the input and changing the conditions to the following seems to make it enter the branch but it still did not seem to fire the action properly.
conditions:
- '{{ action_auto |length > 0 }}'
btw this is the custom action I am trying to execute.
custom_action_auto:
- service: notify.alexa_media
data:
message: Person detected at Front Door
title: Frigate
target:
- media_player.living_room
data:
type: tts
EDIT: Retested with the variable and its working now.
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Oh I know what it is.
Edit; you were on to it. I wasn't reading the input before testing how long it was. So always false as the variable didn't exist. I'll fix it later today.
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Updated the custom action branch.
I have the looped action working fine now implementing a version of your fix @krystiancharubin so thanks.
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Confirmed the new beta is working. Merging of variables in the custom action appears to work as well.
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Confirmed the new beta is working for me as well. Thank you
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Does the custom action fire after the notification is sent or before?
I'm asking because I'd like to make sure the custom action is fired as quickly as possible and am wondering if there's any delay currently because of the execution order?
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Before from memory
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closed with #96
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Looks like there's no new release created?
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The releases don't do anything, it's just a snapshot in time.
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Will this be merged to the stable branch?
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I copied it into my local stable copy and it works fine.
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Related Issues (20)
- [Feature Request]: Frigate 0.14 released. MQTT notifications have completely changed and vastly improved. New version of Blueprint? HOT 12
- Cool down is applied even though previous event did not trigger notification HOT 5
- [Config Support]: Automation not triggering HOT 2
- [Config Support]: Conditional alerts based on time and camera location HOT 1
- [Feature Request]: Ability to Alert on Double Take Results (including unknown)
- [Feature Request]: Notification Sound - Android HOT 4
- [Feature Request]: Trigger not by motion, but solely by a binary sensor - Reolink Doorbell - Visitor
- [Config Support]: group notifications HOT 3
- [Config Support]: Automation not triggered HOT 1
- [Feature Request]: Loitering notification for packages HOT 2
- [Issue]: Automations not loading with HA 2024.7 HOT 3
- Multi-Zone - From and To HOT 1
- [Issue]: Automation not triggering HOT 2
- no longer getting notifications HOT 1
- [Issue]: websocket notifications no message HOT 6
- [Issue]: `custom_action_auto` never triggers HOT 8
- [Config Support]: Completely lost on how to create a notification group HOT 10
- [Feature Request]: Variable support in Title, Notification Message, and Subtitle HOT 5
- [Feature Request]: Different design of video notifications or (better) an optional choice
- Notification snapshots are visible and accessible but clips not at all HOT 4
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