Comments (4)
Resetting the game causes the wave to increment, but only up to the number of preset waves + 1.
from towerdefense.
Confirmed to be related to the first branch of the if
statement in getWave()
on line 180 of scripts/sketch.js
. Evaluating only the contents of the else
branch seems to fix both the reset not working and the number of waves being capped.
from towerdefense.
It seems like the nextWave()
function is somehow being repeatedly called, which causes the wave to increment several times.
from towerdefense.
This has now been fixed with the new random enemy waves! Hurray! 🎉
from towerdefense.
Related Issues (8)
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