Comments (7)
Many thanks for posting.
That error rings vague bells. MacYTDL doesn’t call anything in that location. So, something else is going on. Can you answer a few questions ?
- Are you using Homebrew or Macports installs of YT-DLP or FFmpeg ?
- Have you installed Python - if so, which package ?
- From which location are you running MacYTDL ? Applications ?
I will have a closer look later today (Sydney time).
Cheers.
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- I believe this is Homebrew.
- I believe Python is installed but I don't recall which package.
- Yes, the Apps folder.
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Thanks for that. I suspect MacYTDL is misbehaving on Macs which have a separate Python install. BTW, YT-DLP has a Python 3.8 runtime built in.
I can’t look at MacYTDL for at least a few days (family emergency). Will post here when I have something useful.
Thanks.
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I'm back from the family emergency and looking at this issue. Have you found a fix for your problem ?
The "xcrun" error normally is not related to Python installs but is related to Xcode installs when a new version of macOS is installed. There are quite a lot of discussions about it although all posters are developers running into trouble with GIT and other developer tools. Here are some of the discussions:
- Xcode poblem
- xcrun: error: invalid active developer path
- [SOLVED] Mac OS: xcrun: error: invalid active developer path, missing xcrun
The fix nearly always involves this Terminal command:
xcode-select --install
Have you installed Xcode ?
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Does Xcode CLI tools work? If so, it could be helpful if it's stated in the install.
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Xcode and the CLI tools are not used/required for MacYTDL.
I'm not expert at all with Xcode and CLI tool. However, I believe they can get out of sync, which might cause problems with facilities such as Python. I think that if you are not a developer you do not need Xcode and CLI tools. If you wish to retain Xcode and the separate Python and YT-DLP installs, I recommend looking at the discussions on xcrun error that I posted above.
I got the xcrun error in a app I use for notarizing MacYTDL. The problem was a setting in Xcode. These images show the setting before the fix and after:
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I see, thanks!
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