Comments (2)
There should be three or more situations for drawing coordinates of Overlays, which are actually very complex, including those within the grid like buildings (such as GAWALL NAWALL GAFWLL) and those at the center point (such as Terrain), which can be troublesome to solve
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In the old FA2, rocks were also shifted high, so this was "fixed" for some categories of overlay explicitly, when it should be the default behaviour for ALL overlays, except walls I think...
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Related Issues (20)
- 修修弹框 HOT 2
- fa2 crashes when trying to use trigger action 71 and 72 HOT 2
- 地编会补Name和Owner HOT 5
- 地编显示矿量与实际游戏内不符 HOT 3
- 触发里汉化有bug HOT 1
- Wrong [Preview] Size placed HOT 1
- Incorrect position of waypoint number text HOT 1
- Small Tile Placement UI Size HOT 1
- Voxels with shrinkage don't center correctly and makes it hard to move them around and preview HOT 4
- Lighting menu changes don't get reset between map loads HOT 2
- Complaining about Buildings overlap with Invisible Lightposts when saving? HOT 5
- 无法在副屏编辑地图 HOT 2
- BrowserRedraw.GuessMode seems buggy, even where the code is more than explicitly clear
- Request to make the Oblists cumulative somehow
- No LAT Pavement on New Urban Theatre. HOT 1
- Severe crash directly when previewing large buildings in 1.6.X Version
- Money On the Map 数值莫名增加的问题
- 外部编辑提示异常问题
- 关于建筑栏目的分类归纳失效
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