Comments (3)
Also note on setNode: Be able to specify matching and excluding kinds here.
from flaxen.
I really need to rethink modes and handlers and transitional entities. Ideally it would support nested states as well as replacement states, the handler would be notified of changes so new entities can be created, the handler can receive parameters to dictate variations in its setup, and entities will transition automatically.
Further this should be a simplified process. Right now you can add Transitional components to all entities by eschewing newEntity and using newSetEntity with component sets that have the Transitional pre-loaded into the set. Would like this to all work cleaner.
from flaxen.
I ken spelz.
from flaxen.
Related Issues (20)
- ComponentSet improvements
- Improve layout system
- Add an Entity mixin
- Unit tests HOT 1
- Monospaced bitmap text does not calculate space width
- Flaxen node convenience methods HOT 1
- Bitmap text often truncates last visible character
- Add StringUtils.toTitleCase
- Add a marker during ready
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- Move nodes and helper classes internal
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- Add some typical, useful systems and components HOT 1
- Add HitBox component to support collisions
- Add physics forces to the std systems/components
- Add NapeSystem
- Particle emitter demo
- Separate components and systems by built-in vs optional?
- Add better support for hierarchical transformations
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from flaxen.