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Scott Schiller's Projects

arduino.js icon arduino.js

Experimental JavaScript-to-Arduino I/O. Implemented as a wrapper for the "AS3Glue" library (Rube Goldberg-esque stack: JavaScript <-> Flash <-> Socket/serial proxy <-> Arduino USB.) Next steps / fork ideas: NodeJS + WebSocket instead of socket proxy + Flash?

armoralley icon armoralley

A browser-based interpretation of Armor Alley, a combat strategy game originally released in 1990 for the Macintosh and MS-DOS PCs.

fireworks.js icon fireworks.js

A silly JavaScript animation experiment, originally written in 2005.

htmlc64 icon htmlc64

An HTML-based Commodore 64 boot / load screen.

mahjong-template icon mahjong-template

A somewhat-responsive HTML-based template for Mah Jongg / Mahjong cards, suitable for both screen and print.

nodejs-dither-experiments icon nodejs-dither-experiments

Lo-fi, "Neue Aesthetic" and 1-bit rendering/dithering effects ported from JavaScript to node.js for making "processed" movies eg. http://flic.kr/p/bwWzbu - Highly experimental / silliness, etc.

snowstorm icon snowstorm

Enterprise-grade JavaScript snow effect for the internets, setting CPUs on fire worldwide every winter since 2003.

soundmanager2 icon soundmanager2

A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + RTMP, providing reliable cross-browser/platform audio control in as little as 12 KB. BSD licensed.

survivor icon survivor

A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.

wordleboard icon wordleboard

WORDLEBOARD prototype: Show your Wordle game on a Vestaboard as you play.

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