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scionaltera avatar scionaltera commented on August 23, 2024

I'm beginning to think this is just a run of the mill network connectivity issue. SockJS doesn't have any built in reconnect functionality so if anything goes wrong with any part of the connection it's game over. A possible solution could be the following changes:

  • Change StompDisconnectListener to not delete the Actor but instead mark it as disconnected.
  • Add some in-game indication that an Actor is in a disconnected state, such as in the LOOK output.
  • Change client.js so that it attempts to reconnect on disconnections with an exponential backoff.
  • Ensure that reconnecting will reconnect you to your disconnected Actor (see #64).

See jmesnil/stomp-websocket#81 for details on what to do in client.js.

from agony-engine.

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