Comments (5)
What is your gls file format ?
Please use glb instead.
Inside blender : File>Export>glTF2.0 and select the .glb file format.
Sceneform might not recognize your file extension.
from sceneform-android.
Yes i am using glb file format , but when i try to give material in run time its crashing, show submesh count issue. Please help
ModelRenderable.builder()
.setSource(context, Uri.parse("redMarker.glb"))
.setIsFilamentGltf(true)
.build()
.thenAccept { renderable ->
pointy4Cursor = renderable
}
.exceptionally {
Log.e(TAG, "unable to load renderable pointy4Cursor - " + it.toString())
val toast = Toast.makeText(context, "Unable to load renderable new model 6", Toast.LENGTH_LONG)
toast.setGravity(Gravity.CENTER, 0, 0)
toast.show()
null
},
MaterialFactory.makeOpaqueWithColor(context, Color(context.getColor(R.color.colorSecondary)))
.thenAccept {
navaPink = it
}
.exceptionally {
Log.e(TAG, "unable to load material navaPink")
val toast = Toast.makeText(context, "Unable to load material", Toast.LENGTH_LONG)
toast.setGravity(Gravity.CENTER, 0, 0)
toast.show()
null
},
pointy4Cursor.material = navaPink // It's throwing exception as define above.
"java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: submeshIndex (0) is out of range. It must be less than the submeshCount (0)"
from sceneform-android.
Can you send your glb file ?
from sceneform-android.
I was convert it from obj to glb by the help of blender
from sceneform-android.
Fixed here: 5c2f6ce
from sceneform-android.
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from sceneform-android.