sayantan sadhukhan's Projects
A multi-player game sample (server and client), developed with the Unity game engine, illustrating basic integration with Amazon GameLift. View the sample source code or build the project and experiment with game server deployment on the Amazon GameLift service.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
GPU driven particle system demonstration
GPU Ray Tracing
My recreation of CS2's responsive smoke grenades in Unity
Descent 3 by Outrage Entertainment
Creating a custom user model
A simple, easy-to-use and fast C++ library to open and read FBX binary files.
Fluxion is a remake of linset by vk496 with enhanced functionality.
Some simple scripts to create formations in Unity
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Learning C# and Unity development by visualizing and animating mathematical functions.
Gym Management System in Django 3, Bootstrap 5 and PostgreSQL
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Marching Cubes is an algorithm for triangulating procedural meshes
This is my first unity project
Make Boolean Operator on Mesh. In Unity.
š WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Lightweight open source FBX importer
A real time pixel sorter for Unity
RakNet is a cross platform, open source, C++ networking engine for game programmers.
That thing literally everyone makes
Config files for my GitHub profile.