Comments (20)
Let's not close the issue, this helps me see where problem areas are. A lot of these were caused by me rushing through these updates as much as possible and this is a good way for me to know what still needs to be fixed.
from universal-lpc-spritesheet-character-generator.
I can't reopen this so I'll just bookmark it. Thanks for pointing out these issues, though. If you see any more issues please let me know. Especially let me know if, after I push out some new updates to apply assets to all frames, if some frames have positions off. That's an important issue to resolve whenever it comes up.
from universal-lpc-spritesheet-character-generator.
Heh, this file shouldn't exist anyway:
side_swoop.json
It was a duplicate of:
hair_sideswoop.json
Thanks for reopening! This will help me fix some issues.
from universal-lpc-spritesheet-character-generator.
Here, I did some quick fixes right away:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/compare/master...jrconway3:issue-159-fix-missing-directory-mapping?expand=1
But I'm not opening the PR just yet. I think I'll just fix the child hairstyle right away and map both it and the wavy hair to all frames to quickly get it out of the way. I also clearly marked those new tails as placeholders rather than removing the json files.
from universal-lpc-spritesheet-character-generator.
Yeah I was hoping to have the directory restructure done for the clothing a while ago, but its taking me a long time to finish the clothing updates. So that's why those clothing directories got screwed up. I'll just do a quick cleanup to make sure no current assets are broken.
from universal-lpc-spritesheet-character-generator.
It depends on the asset. Its probably intended but I don't know for sure. I don't know what every single asset is doing.
from universal-lpc-spritesheet-character-generator.
Yeah I didn't fix the curly child hair yet. I'll do that soon, don't worry. I'm planning soon to just do a whole bunch of "easy" hairstyles to all frames and that includes completely redoing the "curly" hair into "child wavy".
hair_curly is actually just the child version of hair_wavy so I'm going to mesh them together and keep them consistent.
I'd like to convert a number of the main hairstyles to child as well so there's more child options.
from universal-lpc-spritesheet-character-generator.
Anyway, if you see any new issues let me know. I know the "curly" hair is still messed up, I'll get to the hairstyles very soon. I'm planning to try and do all the "easy" base hairstyles shortly so we can have way more hair options.
I'm really hesitant to jump into longer hairstyles, though. These hairstyles may not look as good without animation and I really don't feel like animating all of them right now... I'm mostly looking at finishing up all the "short" hairstyles.
from universal-lpc-spritesheet-character-generator.
Apologies, some of those shouldn't be there. I added some unfinished entries that literally don't exist yet because I haven't actually made them yet.
These:
body/tail/fin/adult_front/
body/tail/fin/child_front/
body/tail/fin/adult_back/
body/tail/fin/child_back/
body/tail/dragon/adult_front/
body/tail/dragon/child_front/
body/tail/dragon/adult_back/
body/tail/dragon/child_back/
body/tail/feather/adult_front/
body/tail/feather/child_front/
body/tail/feather/adult_back/
body/tail/feather/child_back/
I am planning to make later, but they shouldn't exist yet. The sheet json files were placeholders but they should not have been pushed.
These:
feet/boots_fold/trim/universal/male/
feet/boots_fold/trim/universal/female/
feet/boots_rim/trim/universal/male/
feet/boots_rim/trim/universal/female/
I ended up cancelling making them because the boots are so small the trim styling just did not look good no matter what I did, so I dropped it.
This:
hair/curly/child/
Was replaced by:
hair/wavy/child/
Because that "curly" hair is actually just a child version of "wavy" so I renamed the directory to fix the naming conventions. If its still pointing to curly that's wrong.
from universal-lpc-spritesheet-character-generator.
These:
hair/extensions/braidr/universal/adult/
hair/extensions/braidr/universal/child/
hair/extensions/braidl/universal/adult/
hair/extensions/braidl/universal/child/
I'm working on updating the directory structure and applying all animations to these hairstyles, I'm just taking a long time to get through everything because there's a lot of assets that need to be mapped to all frames.
from universal-lpc-spritesheet-character-generator.
Thanks you @jrconway3 ! I understand how those placeholders work.
I am closing this issue, because most of those placeholders are intended.
from universal-lpc-spritesheet-character-generator.
Lastly, these ones:
head/fins/fin_short/
hair/bob/male/
hair/bob/female/
torso/clothes/sleeveless/tanktop/pregnant/
torso/clothes/sleeveless/tanktop/female/
head/fins/fin/
hair/side_swoop/male/
hair/side_swoop/female/
shield/two_engrailed/trim/bg/
I'm not quite sure what the issue is here right now. That said, its possible I already renamed hair/bob/male and hair/bob/female to hair/bob/adult
because I detected that these two were redundant; the male and female hairstyles were identical and there weren't alternate cutouts between the two of them. As such, if anything is pointing to male/
and /female
it should point to adult. side_swoop
I probably didn't get to yet, that's my own hairstyle and I haven't been prioritizing my own hairstyles yet all that much.
torso/clothes/sleeveless/tanktop/pregnant/
torso/clothes/sleeveless/tanktop/female/
This is probably a screwup on my part. I was adding subdirectories to have different styles of clothes in different subdirectories, mostly because ElizaWy has like 4 variants of two sets of shirts (Longsleeve and Shortsleeve/T-Shirt) but I haven't yet finished all the remaining animations there.
If the directories are wrong, feel free to fix the directories to the correct ones.
from universal-lpc-spritesheet-character-generator.
Yup, these:
hair/bob/male/
hair/bob/female/
Were condensed into:
hair/bob/adult
But I forgot to update hair_bob.json
And the "curly" hair for child should not have been moved to hair_wavy
yet because the palettes are still using the old palettes.
from universal-lpc-spritesheet-character-generator.
Thanks you @jrconway3 ! Can not wait the next update !!!
from universal-lpc-spritesheet-character-generator.
I see the recent PR.
Let me check more things, after I I go home.
- Update : I see the issue number wrong, silly me.
from universal-lpc-spritesheet-character-generator.
You can still load it up and see if I made any mistakes in that one similar to this card, though! If you do, point it out.
But yes, I wanted to get that issue out of the way first before tackling this one. This one is fairly small but I was in the middle of doing that one first.
from universal-lpc-spritesheet-character-generator.
Oh, I do have another question.
In sheet_definitions\tool_smash.json
, I find axe
and pickaxe
use layer 1 ~ layer 3 spritesheets.
However, the hammer
miss the layer 3 spritesheet.
Is it intended ?
from universal-lpc-spritesheet-character-generator.
shield/two_engrailed/trim/bg/
I didn't see anything wrong here.
head/fins/fin/
head/fins/fin_short/
These two directories do exist, what's missing is that I moved all the colors into adult
under this subdirectories so we can add "child" fins later. The PR corrects this issue.
The child curly hair I didn't fix yet because I'm just going to start adding a bunch of hairstyles to all frames next.
from universal-lpc-spritesheet-character-generator.
@jrconway3 hey, my bad, head/fins
assets seems fine.
But hair_curly.json'
's hair/curly/child/
may be acutally missed.
And shield_two_engrailed_trim.json
's shield/two_engrailed/trim/bg/
may be shield/two_engrailed_trim/bg/
from universal-lpc-spritesheet-character-generator.
head/fins
The fins were messed up, however, head/fins
did exist as a directory. The problem is that under head/fins/fin/
and head/fins/fin_short/
there was an extra "adult" directory added there, which I forgot to add to the json files. The "adult" directory was added so I can later add "child" fins as well.
from universal-lpc-spritesheet-character-generator.
Related Issues (20)
- UI update with a mobile responsive approach HOT 3
- "Long Messy 2" Missing First Two Down Animations
- "Muscular" Body Type Missing Shoot Animations HOT 1
- "Child" Body Type Missing Cast, Thrust, Shoot Animations HOT 1
- Add "Teen" Short Sleeve Shirt by Nyom
- "Male" (fixed) & "Muscular" Body Type Missing "Climb" Animations HOT 4
- "Child" Body Type Missing Climb & Run Animations HOT 1
- Fill Missing Animations From JaidynReiman's Assets HOT 9
- Convert ElizaWy's Idle/Sit/Jump/Climb Assets Over HOT 16
- Fix Missing OGA-BY Licenses HOT 2
- Item preview image issues HOT 8
- Map All Inhuman Heads to All Frames HOT 5
- Someone has stolen your product-He refers to it as the Chinese-made version HOT 5
- Issues with weapon preview images HOT 1
- Basic Beards Have Incorrect Source HOT 2
- Some of Pennomi's Assets Missing HOT 1
- Combat Animations Need Heads and Facial Assets Cut Out HOT 1
- All animations after die stay nude HOT 17
- Maybe a typo : Monacle
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