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SCHAppDev's Projects

ai icon ai

SadChromaLib.AI. A module implementing AI components for in-game entities. It also features base classes for project-specific behaviour nodes and/or state machines.

animation icon animation

SadChromaLib.Animation. A module implementing procedural methods for animating in-game objects.

audio icon audio

SadChromaLib.Audio. This submodule implements commonly-used audio playback functionality in game-dev.

dialogue icon dialogue

SadChromaLib.Specialisations.Dialogue. A submodule implementing a UI-agnostic dialogue system for my C#-based Godot projects.

dialogueeditor icon dialogueeditor

A standalone editor for Dialogue Script files. (SadChromaLib.Specialisations.Dialogue)

entities icon entities

SadChromaLib.Specialisations.Entities: A submodule implementing common entity-related functionality such as health and status effect management.

godot_flocktest icon godot_flocktest

A test project that implements entity flocking + steering behaviour. Made in Godot 4 (C#).

input icon input

SadChromaLib.Input. A submodule implementing common input-processing functionality.

inventory icon inventory

SadChromaLib.Specialisations.Inventory: A submodule implementing a UI-agnostic inventory and crafting system.

sadchromalib icon sadchromalib

The super-module of SadChromaLib. It implements a variety of commonly-used features in game development. Its design is based partially from 'Lumbra' (My old Unity C# module). Current target version: Godot 4.2.

ui icon ui

SadChromaLib.UI. This submodule provides common user-interface elements used in my personal game-dev projects.

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