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Rythe Interactive's Projects

array icon array

contiguous container library - arrays with customizable allocation, small buffer optimization and more

catch2 icon catch2

A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)

cereal icon cereal

A C++11 library for serialization

cppast icon cppast

Library to parse and work with the C++ AST

cppast.net icon cppast.net

CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros

imgui icon imgui

CMake build of imgui with addons (see the docking branch)

legionvoro icon legionvoro

The Voro++ library based upon the original library by Chris Rycroft, modified by The Legion Team for our purposes

llvm-project icon llvm-project

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.

openal-soft icon openal-soft

OpenAL Soft is a software implementation of the OpenAL 3D audio API.

rythe-application icon rythe-application

Application module for Rythe-Engine. Handles opening a GLFW window and its corresponding input data.

rythe-audio icon rythe-audio

OpenAL-based audio module. Handles 3D audio with audio sources & listeners.

rythe-core icon rythe-core

Core module of Rythe-Engine. Contains the ECS, filesystem, asset handling, math, threading, and various other features used by other modules and applications.

rythe-engine icon rythe-engine

Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

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