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robocorp's Issues

Fortifications

This isn't really on the list of features that they are looking for unless they included it in "base building"

UI

TODO

  • Play, instructions, and credits buttons
  • Credits scene
  • Instructions scene
  • Merge main scene into UI branch

Stalemate Condition

If both players build a headquarters, and both buy a worker bot, and both of these worker bots die (for instance they both hit a trap) and they can not afford to build another unit the game is a stalemate.

Trading

TODO

  • Players may trade resources for gold but not the other way around.

Overlay for main scene

There needs to be a canvas on the the main scene that allows players to:

  • Open build menu
  • End turn
  • View resources
  • Quit to menu

Game crashes on build button click

UnassignedReferenceException: The variable lastSelected of CameraControls has not been assigned.
You probably need to assign the lastSelected variable of the CameraControls script in the inspector.
UnityEngine.GameObject.GetComponentPawnController
OpenBuildMenu.getSelectedPawnType () (at Assets/Scripts/OpenBuildMenu.cs:30)
OpenBuildMenu.OnClick () (at Assets/Scripts/OpenBuildMenu.cs:12)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler](UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()

Assets

Resources:

  • gold1
  • gold2
  • gold3
  • oil1
  • oil2
  • oil3
  • ore1
  • ore2
  • ore3

Units:

  • settlerBot
  • heavyBot
  • meleeBot

Buildings:

  • headquarters
  • fortifications(wall chunk)

Other:

  • gameboard tiles
  • cocept art for menus

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