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View Code? Open in Web Editor NEWA turn based strategy game.
License: MIT License
A turn based strategy game.
License: MIT License
This isn't really on the list of features that they are looking for unless they included it in "base building"
TODO
If your click the top of the button it works, but if you push click on other parts of the button, it registers as a click on the claim resource button.
If both players build a headquarters, and both buy a worker bot, and both of these worker bots die (for instance they both hit a trap) and they can not afford to build another unit the game is a stalemate.
Put all brainstorming stuff here.
TODO:
TODO
There needs to be a canvas on the the main scene that allows players to:
UnassignedReferenceException: The variable lastSelected of CameraControls has not been assigned.
You probably need to assign the lastSelected variable of the CameraControls script in the inspector.
UnityEngine.GameObject.GetComponentPawnController
OpenBuildMenu.getSelectedPawnType () (at Assets/Scripts/OpenBuildMenu.cs:30)
OpenBuildMenu.OnClick () (at Assets/Scripts/OpenBuildMenu.cs:12)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler](UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()
Resources:
Units:
Buildings:
Other:
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