Comments (3)
There are some use cases that I want to test but I have to download the games before I get around to it; Elder Scrolls 4: Oblivion and COD: MW2 are two games that I remember needing special consideration when using emulated KB+M controls. However, I found a weird problem already with one game that I currently have installed.
It seems that Painkiller: Black Edition actually understands virtual keys during the intro videos and in the main menu. Once you are in game, keys are not interpreted unless an appropriate scan code is sent. When escape is pressed on a physical keyboard to go back to the main menu, you can exit the menu and return to the game using VK_ESCAPE. Using scan codes works in Painkiller: Black Edition in every scenario.
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COD: MW2 is a bigger case of problems as it can interpret some virtual key codes in game for some actions but not others; for example, VK_SPACE (jump) works but code 0x43 (crouch) does not. It does seem like the proper behavior is to send keyboard events with a virtual key and corresponding scan code. When this behavior changes, there will be no need for the scan code setting for control settings anymore.
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The next release will use a virtual key and scan code for keyboard events by default. The scan code option has not been removed from the program yet so the option is still available to only send out a scan code. That option will be removed in the future.
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