Comments (2)
The problem is Windows does not see the controller as disconnected when using that method. DS4Windows attempts to read from the dormant device and Windows never signals that no data can be read from the device. That causes the input thread to hang and that will cause problems later. The Task based async device reader would not have had this problem but creating those tasks bumped up the CPU usage a lot. I will see if I can find a way around this problem. For now, it would be better to either right click on the Bluetooth icon in the main window or use the Disconnect BT special action to disconnect the controller.
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A simple timeout method has been implemented. It should be good enough and it does not add any extra lag. It will only be effective with Bluetooth connections.
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Related Issues (20)
- Kernel related HOT 1
- DS4Windows creating a problem with the latest update HOT 10
- Dualsense Edge Not Working HOT 2
- Says .NET install was not found despite .NET being installed HOT 3
- DS4Windows crashes when profiles with certain macros are loaded. HOT 1
- Bluescreen when connecting a controller HOT 2
- N/A
- Touchpad mouse not working on UAC programs can be fixed? HOT 2
- Haptic Feedback and Adaptive Triggers. HOT 2
- PS Vita Support (new plugin) HOT 2
- Astro C40 controller is supported but doesnt show up. HOT 3
- DS5 Connection HOT 1
- Please add Victrix Pro BFG support (VID & PID inside) HOT 1
- Support new released gamepad: Nacon Revolution 5 Pro (Playstation 5)
- Rumble/Vibration/Haptic Passthrough HOT 1
- settings reset each time app updates
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- [Feature Request] Show a battery indicator in the system tray
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- 🌿 Thank you! ✨
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