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Ryochan7 avatar Ryochan7 commented on July 26, 2024 1

I'm sorry but I was looking into other issues for the last release. Also, I have been using DS4Windows to finally play through a couple of games.

Looking at the code now, the problem stems from multiple actions using the same shared variables between all multi-action buttons. Although there is likely a better approach, changing the shared bool variables to dictionaries to account for different actions is enough to make multiple multi-action buttons work properly.

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Ryochan7 avatar Ryochan7 commented on July 26, 2024 1

Here is a test build that you can try out. I ended up just adding some new fields to the SpecialAction class. That should be much faster than using dictionaries for this functionality.

https://drive.google.com/open?id=0B6yGHDx0CFzDZUp4djhYeGN0bjA

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paulo-lima-dev avatar paulo-lima-dev commented on July 26, 2024

@Ryochan7 Sorry to bother but did you take a look at this?

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paulo-lima-dev avatar paulo-lima-dev commented on July 26, 2024

Thanks for the answer! I was not sure you had time to see this report!
Good to know you are having some fun!

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paulo-lima-dev avatar paulo-lima-dev commented on July 26, 2024

Yep! Working fine! tested with 4 multi-action buttons and all performed as expected ;)
cheers!

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Ryochan7 avatar Ryochan7 commented on July 26, 2024

I might have to move some time fields over since there are still some shared variables being used across all multi-action buttons. Trying to activate more than one multi-action button at the same time would still not work correctly. That scenario would hardly ever happen though. Thank you for letting me know that it is working for you now.

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