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ryanjon2040 avatar ryanjon2040 commented on May 12, 2024

Hi there, Can you post the commandline? Use Copy Commandline to clipboard button

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Almightygir avatar Almightygir commented on May 12, 2024

BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLumin=false -set:WithLinuxAArch64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false

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Almightygir avatar Almightygir commented on May 12, 2024

Looking earlier in the log, there's also this: WARNING: Unknown argument 'WithLinuxAArch64' for 'D:\KAOS\EngineSource\Engine\Build\InstalledEngineBuild.xml'

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Almightygir avatar Almightygir commented on May 12, 2024

I found this line in \Engine\Build\InstalledEngineBuild.xml:

And changed the default value to false. This seems to have let me at least build. So at this stage I'm not sure if this is a problem with the binary builder (I compiled previously with VS2019 and had no issues). But maybe this knowledge will help someone else in future?

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ryanjon2040 avatar ryanjon2040 commented on May 12, 2024

Have you modified the InstalledEngineBuild.xml in anyway? May I know which commit you are trying to build? The LinuxAArch64 was removed in UE5 and they added LinuxArm64 which I have not added into Unreal Binary Builder yet. But still that value should be false by default and I have not encountered this error while building the Engine (I use ue-main branch).

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Almightygir avatar Almightygir commented on May 12, 2024

I'm building UE5-main.

I haven't touched anything, just pulled from git and built.

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ryanjon2040 avatar ryanjon2040 commented on May 12, 2024

That's strange. I'm also building from ue5-main but never had this issue. Anyways glad you sorted it out. I'm closing this for now.

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