Comments (1)
Hi @Cambo-Au
This is an issue with the Engine build itself because the app is simply passing the arguments to AutomationTool
and running it. Not sure if this is related to #30. I have recently compiled the Engine from master branch and it was success but I don't have iTunes
installed (required for remote building according to the docs). Do you have iTunes installed? If you have, maybe the Engine is trying to build iOS under the hood.
from unreal-binary-builder.
Related Issues (20)
- Builds fail due to incorrect parameter value in CLI string HOT 2
- Threaded compile? HOT 9
- Missing IOS dependency even though it's a excluded platform. HOT 1
- Moving Your Engine Breaks The App HOT 4
- Zipping engine folder does not show completed state HOT 5
- LibGit2Sharp: unsupported repository version 1. Only versions up to 0 are supported.
- ShaderCompileWorker
- App crash when NumberFormatInfo.NumberDecimalSeparator != "." HOT 1
- Your private updater key is in this repo HOT 3
- Getting Chinese characters on English language setting HOT 4
- Option to create ZIP from an existing engine build HOT 1
- Option to add commit id to zip name as prefix/suffix. HOT 1
- 'Microsoft.NET.Sdk.WindowsDesktop' specified could not be found HOT 1
- Missing UEPrereqSetup_x64.exe HOT 1
- Suggestion: Add percentages to build log HOT 1
- VS2022 Support HOT 5
- Crash on Startup
- Crashing whenever I try to build/zip/compile
- Is it possible to achieve incremental build ?
- Won't start anymore HOT 1
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