Comments (5)
This is due to lag and client computers unable to keep up. Enable pause on autosave and wait a bit before unpausing.
from multiplayer.
Can confirm this is still an issue on v0.5.3.0
from multiplayer.
FYI: When I reported this, it happened with two desktop PCs on the same gigabit switch.
Though it was so common, if you haven't noticed it yourself, there must have been other factors at play. Both machines were running Linux. Maybe that or a mod caused it. (Haven't played multiplayer since.)
from multiplayer.
This is due to lag and client computers unable to keep up. Enable pause on autosave and wait a bit before unpausing.
While this solves it for many users, it seems to remain for some to this day.
from multiplayer.
Likely to have been fixed as autosaves have been reworked since.
from multiplayer.
Related Issues (20)
- Incorrect Needs in 3.9.4 HOT 7
- Attacking a work site does not provoke attack/Pawns stay neutral
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- (Mod conflict) General Multiplayer patches can fail on generic types HOT 4
- Certain interactions can not sync and cause an error due to packet size being too big or cause remote packet read error
- [Multi factions & Async time] Child's growth tier remains at zero HOT 1
- Timestamp fixer - potential issues and improvements HOT 6
- [BUG] Multifaction + Psy Ability HOT 12
- Does not work with unstable version 1.5. HOT 2
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- Shelves and bookshelves causing desync.
- Anomaly DLC HOT 4
- Desyncs when generating quests and sometimes Error quest descriptions.
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- [1.5.4069]Creatures in the game often desynchronize during pathfinding
- Caravan disappears on reaching global map destination HOT 2
- Desync when other player pushes the button "Create Caravan" HOT 1
- Hosting server stuck on Loading assets 100% HOT 1
- Unable to select\deselect pawns as target in ritual spot. HOT 1
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from multiplayer.