Comments (3)
I am not planning to do this because I think it is a lot of work for a small benefit of having less files. But if anyone is interested and makes a PR, I agree this would be a nice enhancement.
Before starting on this, please keep in mind the game loads files in multiple locations, not just in the C++ source, but also from some lua scripts, and from within functions of the xerces library, so this might require a major refactoring of the codebase as well as maybe some changes to the xerces lib port.
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I just realized, there's code to support zipped level files, which will make installation much faster.
I just never got around to testing it, mostly because the original Windows/OSX version is supplied with unzipped files, too. So I suspected there's a reason for that and probably some bug or problem with the builtin zip support.
Here's the comment in the code about zip file support, if you want to test it:
// file may be zipped - for "levels/Sokoban/mic_60.xml" we will look for
// "mic_60.xml" and "Sokoban/mic_60.xml" at "levels/Sokoban.zip"
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ok, i'm going to try this out, thanks.
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Related Issues (3)
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