Comments (4)
Don't suppose so because it works on HTML Canvas only at the moment.
I have plans to add native SVG rendering - maybe there's a way to integrate SVG into native.
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Oh, thanks a lot! Really awesome work you have done!
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@pshihn I've been looking into using this for React Native using https://github.com/react-native-community/react-native-svg, is there anyway this could work?
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@henrymoulton It may not work directly, but could be adapted to work with it now that RoughJS supports SVG. The obvious way is to use generators to create PathInfo objects. These are just object that define how the shape is draw. Then you can use this path info to render using react-native-svg. https://github.com/pshihn/rough/wiki/RoughGenerator#svg-path-info
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Related Issues (20)
- Solid fill goes out of bounds for arcs larger than 180 degrees HOT 4
- Disable floating points HOT 6
- "Dots" fill looks weird when units are scaled up HOT 6
- Is there a way to use other attributes of the the SVG rectangle, such as "rx?" HOT 4
- 0-roughness ellipse not closed in specific cases HOT 3
- Ellipse not completely filled HOT 1
- Feature Request HOT 3
- mermaid language to rough HOT 2
- support inside/outside strokes
- Scanline hachutre lines drawing outside polygon for certain angles HOT 1
- Roughjs not running on Typescript files
- Compatibility roughs.js - gsap for animation HOT 1
- Interoperability with Pencil HOT 2
- Ability to pass fill rule through options HOT 2
- Dot filling is not constant with fixed seed
- Is this project abandoned?
- Any examples of this used in React Typescript? HOT 1
- Hachure fill is randomly missing for certain fractional hachureGap values HOT 2
- how to stroke with gradient?
- Interactive code examples
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