Comments (3)
Click, touch, and drag events can be used as specified in Foundation HTML5 Animation, see chapter 7.
Handling user interaction is not in the scope of this library.
Referencing the library description from the README, it is used only to draw
.
Rough.js is a light weight (~8k), Canvas based library that lets you draw in a sketchy,
hand-drawn-like, style. The library defines primitives to draw lines, curves, arcs,
polygons, circles, and ellipses. It also supports drawing SVG paths.
from rough.
There may be other frameworks as @BrianDGLS suggested that you can use with canvas for that. The goal here is to provide drawing primitives that could work with anything else you may want to use.
Note that I am planning a pure SVG renderer for RoughJS as well which will generate SVG nodes rather than draw on canvas. With those, you can use standard DOM event handling.
from rough.
Any examples there to use native dom events.... Would be nice in main readme?
from rough.
Related Issues (20)
- Solid fill goes out of bounds for arcs larger than 180 degrees HOT 4
- Disable floating points HOT 6
- "Dots" fill looks weird when units are scaled up HOT 6
- Is there a way to use other attributes of the the SVG rectangle, such as "rx?" HOT 4
- 0-roughness ellipse not closed in specific cases HOT 3
- Ellipse not completely filled HOT 1
- Feature Request HOT 3
- mermaid language to rough HOT 2
- support inside/outside strokes
- Scanline hachutre lines drawing outside polygon for certain angles HOT 1
- Roughjs not running on Typescript files
- Compatibility roughs.js - gsap for animation HOT 1
- Interoperability with Pencil HOT 2
- Ability to pass fill rule through options HOT 2
- Dot filling is not constant with fixed seed
- Is this project abandoned?
- Any examples of this used in React Typescript? HOT 1
- Hachure fill is randomly missing for certain fractional hachureGap values HOT 2
- how to stroke with gradient?
- Interactive code examples
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from rough.