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Hey, I am Roman Ryltsov 👋

Software engineer with experience and passion in multimedia. The code I wrote over years keeps working in uncountable systems, including those powering Microsoft Xbox Cloud Gaming services.

I put significant effort in supporting other engineers in Microsoft DirectShow and Windows Media Foundation technologies, current, past (and probably future) colleagues keep finding my online posts when solving daily challenges.

Roman Ryltsov's Projects

alax.info-toolbox icon alax.info-toolbox

A mirror of files from Subversion repository; specifically these are utilities from https://alax.info/blog/software

amf icon amf

The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing

cppwinrtapitemplate icon cppwinrtapitemplate

C++/WinRT API Template per https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/author-apis

directml-samples icon directml-samples

Sample code for DirectML that demonstrates how build hardware-accelerated machine learning applications.

directshow-baseclasses icon directshow-baseclasses

DirectShow BaseClasses: extracted from Microsoft sample repository, up to date and with pre-built static libraries.

dirent_h icon dirent_h

header-only Windows implementation of the <dirent.h> header

ffmpeg icon ffmpeg

mirror of git://git.videolan.org/ffmpeg.git

h264bitstream icon h264bitstream

A complete set of functions to read and write H.264 video bitstreams, in particular to examine or modify headers.

h264bsd icon h264bsd

A simple h264 software decoding library

lavfilters icon lavfilters

LAV Filters - Open-Source DirectShow Media Splitter and Decoders

mfesdecode icon mfesdecode

Sample C++/WinRT console application decoding video frames from raw H.264 ES file using Media Foundation API

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