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GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
I didn't want to take this route because if someone drops their HR later, and 
then they 
come back to the spawn, perhaps they are running the tank back, they will be 
unable to 
get another hunting rifle.  I could make the HR stacks act as an ammo pile if 
the limit 
has been reached though, which would still allow them to get picked up when one 
is 
dropped but stop players from running out of ammo.

Original comment by [email protected] on 29 Apr 2010 at 7:04

from confogl.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
Maybe make them one per stack like in 2.0?

Original comment by [email protected] on 2 May 2010 at 7:51

from confogl.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
Push I am about to do gives ammo to the player when they try to pick up an HR 
if the 
limit has been reached.

Original comment by [email protected] on 3 May 2010 at 2:48

  • Changed state: Fixed

from confogl.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024

Original comment by [email protected] on 9 Oct 2010 at 6:51

  • Changed state: Verified

from confogl.

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