Comments (4)
I didn't want to take this route because if someone drops their HR later, and
then they
come back to the spawn, perhaps they are running the tank back, they will be
unable to
get another hunting rifle. I could make the HR stacks act as an ammo pile if
the limit
has been reached though, which would still allow them to get picked up when one
is
dropped but stop players from running out of ammo.
Original comment by [email protected]
on 29 Apr 2010 at 7:04
from confogl.
Maybe make them one per stack like in 2.0?
Original comment by [email protected]
on 2 May 2010 at 7:51
from confogl.
Push I am about to do gives ammo to the player when they try to pick up an HR
if the
limit has been reached.
Original comment by [email protected]
on 3 May 2010 at 2:48
- Changed state: Fixed
from confogl.
Original comment by [email protected]
on 9 Oct 2010 at 6:51
- Changed state: Verified
from confogl.
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