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RobertBeckebans avatar RobertBeckebans commented on July 16, 2024

You can just extract the base/ folder from the 1.3.0 full release over your git base/ folder. Then you have all the prebaked light data. To make sure you don't override newer files with older ones just do git checkout . in the base/ folder.

That is way easier than loading each map and compiling the light data.
Most light problems were fixed using base/maps/game/*.extra_ents.map files which override the original .map entity properties.

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scaronni avatar scaronni commented on July 16, 2024

Super, thank you!

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scaronni avatar scaronni commented on July 16, 2024

Sorry to revive an old ticket. I have these from the Mod DB tarball:

base/env/maps/game
base/maps/game/*.lightgrid

That seems to do the work just fine for the new files.

I got a few errors though:

------------- Warnings ---------------
during game/mars_city1...
WARNING: Couldn't load image: env/maps/game/mars_city1/area6_lightgrid_amb : env/maps/game/mars_city1/area6_lightgrid_amb#__2200
WARNING: Couldn't load image: env/maps/game/mars_city1/area14_lightgrid_amb : env/maps/game/mars_city1/area14_lightgrid_amb#__2200
WARNING: Couldn't load image: env/maps/game/mars_city1/area52_lightgrid_amb : env/maps/game/mars_city1/area52_lightgrid_amb#__2200
WARNING: Couldn't load image: env/maps/game/mars_city1/area53_lightgrid_amb : env/maps/game/mars_city1/area53_lightgrid_amb#__2200
WARNING: Couldn't load image: _cinematicY : _cinematicY#__0200
WARNING: Couldn't load image: _cinematicCr : _cinematicCr#__0200
WARNING: Couldn't load image: _cinematicCb : _cinematicCb#__0200
WARNING: Couldn't load image: _cinematic : _cinematic#__0200
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
9 warnings

On top of that I'm shipping the entire game on a few computers at work (:smile:) under /usr/share/doom3bfg, and it's not clear you need to have a writable game folder to generate additonal assets:

Binarize File: 'env/maps/game/mars_city1/area1_envprobe_1131__1293_75_amb#__2206' - reason 'binarize: binary file not found 'env/maps/game/mars_city1/area1_envprobe_1131__1293_75_amb#__2206''
Binarize File: 'env/maps/game/mars_city1/area1_envprobe_1131__1293_75_amb#__2206' - reason 'binarize: binary file not found 'env/maps/game/mars_city1/area1_envprobe_1131__1293_75_amb#__2206''
writing to: /usr/share/doom3bfg/base/generated/images/env/maps/game/mars_city1/area1_envprobe_1131__1293_75_amb#__2206.bimage
Writing generated/images/env/maps/game/mars_city1/area1_envprobe_1131__1293_75_amb#__2206.bimage: 32x32

Would it be possible to have those generated in ~/.local/share/rbdoom3bfg/base instead? If not, can I copy those over from one system to the other or are they system unique like shaders and silmilar stuff?

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