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RobertBeckebans avatar RobertBeckebans commented on June 30, 2024

I can't even load the testmaps/test_box.map without all resources missing.
It is quite annoying how much stuff in the BFG edition is broken for new content cooking. Also almost all really useful debug utils like r_showTris or s_drawSounds are broken.

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motorsep avatar motorsep commented on June 30, 2024

I spent all day yesterday experimenting. BFG can load map if there are materials and textures, loose files. It can even load it from fs_game.

Major issue is that when mode for packing resources is on, map can't be loaded because of some GLSL shader linking error and BFG exits with blue console.

Another thing is that you need manifest files to assemble .resources and the only manifest that is created is maps/_startup.manifest; I suspect the are specific tools that are missing (one of which could be making manifest from the list; there is cvar listToolsCmd and it shows no cvars)

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motorsep avatar motorsep commented on June 30, 2024

Why closing it without resolving it? o.O

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RobertBeckebans avatar RobertBeckebans commented on June 30, 2024

Because it is not official content and I have no intention to give more support than required by this port.

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motorsep avatar motorsep commented on June 30, 2024

Fair 'nuff

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