Code Monkey home page Code Monkey logo

Comments (6)

Robbepop avatar Robbepop commented on August 16, 2024

If the overall struct is 4096 bytes I think it makes sense to better split it up into different components. Not the entire thing must be wrapped in a #[modular_bitfield] proc. macro. I won't dig into the linked PDF and search for all the information required but generally you only need bitfields in cases where bits are stored in chunks that do not align with 8 bits. Storing an array probably won't need a modular bitfield - and if so I'd recommend you to rethink the data structure. It would only need a bitfield if the array is not aligned to 8 bits.

If you want you can paste the structure here with information as in:

Bits Field Type
0..5 some_flag i8
5..6 is_alive bool
etc. etc. etc.

And we sure will find some proper solution.

from modular-bitfield.

ethindp avatar ethindp commented on August 16, 2024

I'm not sure why you can't look up the figures I indicated. The primary figure I'm speaking about is figure 251, in section 5.15.2.2. The one with reserved bits is also within that figure, bytes 95:92. That has the following layout:

Bits Description Type
31:15 Reserved u16
14 Endurance Group Event Aggregate Log Page Change Notices event supported bool
13 LBA Status Information Notices event supported bool
12 Predictable Latency Event Aggregate Log Change Notices event supported bool
11 Sending Asymmetric Namespace Access Change Notices supported bool
10 Reserved bool
9 Firmware activation notices event supported bool
8 Namespace Attribute Notices event and Changed Namespace List log page supported bool
7:0 Reserved [bool; 8]

I could probably just make a recursive bitfield out of this, come to think of it.

from modular-bitfield.

Robbepop avatar Robbepop commented on August 16, 2024

Hi, sorry I completely forgot about this thread.
From what it looks you can easily represent all the sub parts of the entire structure as you have just laid out 32 bits of one.
The reserved bits in 7:0 should probably be represented as a single u8 instead of a [bool; 8] field.
However, your suggestion to maybe add [bool; 8] is legit and might even be possible, however only with some conversion overhead I suppose since bool is not really a 1 bit width type.

So to answer your original question: Yes this crate should be sufficient for your needs from what it looks like on the surface.
Of course trust yourself always the most. Use u8 or other small types such as BN instead of arrays for reserved holes.

from modular-bitfield.

ethindp avatar ethindp commented on August 16, 2024

from modular-bitfield.

Robbepop avatar Robbepop commented on August 16, 2024

I think it is a better decision to use this crate's modular bitfields only for well defined subsets of your structs with giant reserved voids. So just have your entire struct and within the struct have reserved fields that simply use some arrays or whatever you used before and for the well defined subsets use this crate's modular bitfield structs as fields. This should work very efficiently as long as your reserved data is 8 bit aligned. (I hope it is.)

from modular-bitfield.

ethindp avatar ethindp commented on August 16, 2024

from modular-bitfield.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.