Comments (2)
Progress started in branch buffer-geometry
from threejs-collada.
First results show a huge speedup.
Unfortunately, three.js does not support BufferGeometry with MeshFaceMaterial and splitting meshes into multiple sub-meshes makes skinning too complex.
One could force artists to use one material per model or abandon skinning for morph animations, neither of which I like.
from threejs-collada.
Related Issues (16)
- Backgroud loading of COLLADA files HOT 3
- Really great work!
- Simple use example HOT 1
- Convert to json for three.js HOT 2
- some collada files are displayed incorrectly in webgl HOT 8
- Implement library_nodes HOT 1
- Use Git releases
- Can't load skeleton animation files from Cheetah3D HOT 2
- Improve the loader performance HOT 4
- Respect the up axis setting HOT 3
- Find a new maintainer
- Alternative to the COLLADA loader HOT 1
- Collada loading with colladaLoader2.js HOT 2
- Implement SkinnedMesh output HOT 1
- Closure compiler HOT 3
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from threejs-collada.