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πŸ¦‘ Rick Barraza

Design Strategy & Exploratory Engineering

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Hi πŸ‘‹, I'm Rick and I craft interactive experiences at the intersection of design and emerging technologies. Most of my day is spent working at Microsoft and tackling creative collaboration futures between humans and AI.

Congrats on finding me again! I've been creative coding for over 25 years. But if you're a former student, colleague or aquaintance and wondering where I went, I've been pretty much πŸ’€ on all social media since the mid 2010's (except for LinkedIn ). This was a side GitHub account I had setup to firewall some brief, deep research into Metaverse/SocialMedia/Web3 shenanigans I got up to as the Design Lead for Ethics & Society at Microsoft. But after deleting my previous accounts, I figured I'd keep a (smaller, boutique) footprint here for a while. I was pretty much out of the installation/interactive/speaker scene for a while, but times are getting weird again.

Another fundamental disruption is under way as we close out 2022, and I need a place to keep my hands dirty for future talks, workshops and research prototypes. I'll make public what I can, but a lot of my stuff here will need to be private by default. However, If you're passionate about AI, Creative Coding, NLP, Transformer Models, HCI or Design Fictions, I'd love to collaborate and chat. Now's the time. Let's go break some πŸ₯š's.

πŸ‘¨β€πŸ’» What's been keeping me busy these days

HTML

CSS

JavaScript

Svelte

D3

Python

PyTorch

VSCode

Azure

Rust

Three.js

Unity



NodeJS

WebGL

OpenCV

P5.JS

ADOBE

Blender



πŸ“¬ How to Reach Me

If it's been a minute, drop me a note here or on LinkedIn and let me know what you're up to these days!

:octocat: rkb

Rick Barraza's Projects

rickbarraza.com icon rickbarraza.com

Copy of my old, personal website I plan on updating at some point in the future.

tts icon tts

πŸΈπŸ’¬ - a deep learning toolkit for Text-to-Speech, battle-tested in research and production

unitykinectdepthexplorer icon unitykinectdepthexplorer

Visualize and Volumetrically clip Kinect Depth Data while normalizing Camera coordinates to World space.

vall-e icon vall-e

PyTorch implementation of VALL-E(Zero-Shot Text-To-Speech), Reproduced Demo https://lifeiteng.github.io/valle/index.html

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