Ricardo Musch's Projects
:repeat: Batch texture conversion to various render-friendly mip-mapped formats
Upgraded DJV plugin for Deadline Render software, supports DJV v1.3.0 and new features such as ffmpeg codecs and quality settings.
A Deadline Watchdog that manages farm priorities etc
A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn
Tool for fixing arbitrary 'bad' frames by rebuilding them using OFlow or Kronos in Nuke.
Nuke Tool to create version zero's from a playlist in Shotgun, hookable via ENV Vars.
Shotgun CDL Node
Original ShotgunDropper by Frank Rueter (@frueter). Adjusted to use the tk-nuke shotgun instance instead of loading another instance of the API
A simple implementation of Nvidia's AI denoiser
A sample FUSE filesystem in Python.
Node to get Shotgun Data for input. Easy to link to for Slates and Burn-ins
File deletion tool to batch delete Filesystem Data
ShotGrid app for Hiero/NukeStudio to enable ShotGrid Drop support from the browser.
A Shotgun Pipeline Toolkit App that lets you synchronize the project/context settings with settings in Shotgun
App to enable Viewer Lut's driven by Shotgun Data like CDL's etc
Shotgun Script (with plugins) that must be scheduled. Can update any data you like. For example: Schedule it on the renderfarm.
Script (which can be scheduled on the farm) which looks at users start and end dates in their bookings and enables or disables them automatically (to make sure no license is used unessesarily)
Script utities for Shotgun toolkit
Simple License Manager application to manage file based or env variable based licenses
Shotgun Toolkit Application that adds support for cpenv modules.
Shotgun App adding Dropper support from the Shotgun Webbrowser into the DCC app.
A Shotgun Pipeline Toolkit Engine for Nuke