Related Issues (20)
- Cannot set the velocity directly on PassiveVehicle HOT 1
- Release UnitySteer 3.0f1 HOT 1
- How would you use UnitySteer for guided missiles HOT 5
- Strange behavior on Evasion when target doesn't move HOT 9
- Feature Request: Enable Ticked Length dynamic update in the Inspector
- 2D integration issues HOT 3
- UnitySteer and A* pathfinding HOT 4
- Threaded Ticked Queue HOT 1
- Using cohesion but keeping minimum distance apart HOT 3
- steer around a point HOT 1
- Code Docs with tutorial HOT 2
- Automated deployment HOT 4
- Help with SteerForPathSimplified !!! HOT 2
- Feature request: prevent SteerForPath skipping waypoints HOT 9
- I'm not clearly understand what the IsPostProcess variable means. HOT 3
- About UnitySteer and Physics HOT 5
- Follow/Align while Orbiting Another GameObject
- Basic vs Post-Processing behaviors HOT 3
- Feature request: Update instances during runtime on prefab changes
- Turning Radius
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