Comments (1)
This might be an easy tweak, I'll take a look. Right now the FOV is only used on init and afterwards it auto-updates based on the scale mode settings.
from rendercam.
Related Issues (20)
- Follow Lerp is bogus - not framerate-independent HOT 1
- No function to transform screen to world coordinates when using Fixed Area/Width/Height mode HOT 3
- Make zoom functions more intuitive, allow animating zoom?
- A way to move camera and shake at the same time? HOT 5
- Need more releases HOT 4
- Initialisation order HOT 3
- Allow fixed aspect ratio -without- black bars.
- Bind "enable" and "disable" messages in camera script. HOT 1
- render.draw_debug2d is deprecated and will be removed in future versions, please use render.draw_debug3d instead. HOT 2
- Render target / render tag components HOT 3
- Screen setup on mobile HOT 3
- rendercam.follow but for only one x,y,z at a time
- Problem with pick node with arbitrary gui position HOT 7
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- Number of fields causing crash HOT 9
- Add easy way to set global constants by tag to be used when rendering predicates
- Screen to world not accurate on same frame as camera movement?
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- Frustum culling
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from rendercam.