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Sagar's Projects

asteroids icon asteroids

An Unreal Engine Game made for a tutorial series!

azgar icon azgar

Recreated the legendary Snake Game using OpenGL and C++. The project is cross platform. Should run on mac, linux and windows too.

blowbubbleinvr icon blowbubbleinvr

I made this prototype for a client as a freelancer. This project was made in Unity3D. Assets are freely available on the web. This project involved understanding of Audio Framework of Unity. The player has a Bubble Blowing Stick in one hand, and a chinese fan in the other hand. The player needs to bring the bubble stick near his mouth and blow or make some sound. A bubble is formed as soon as the sound goes above a certain threshold. Once the bubble is formed, the player can blow more in order to increase the size of the bubble. The bubbles can be then flown away by using the Chinese fan in other hand. There are butterflies in the level. The player can use the bubbles to catch them. If they are not in reach, he can use the fan to make the bubbles flow near the butterflies.

digitalrain icon digitalrain

Digital Rain is my attempt to recreate Rain. This was created on a lazy day using P5.js. Try moving the cursor on the screen to get a windy effect on the rain. Let me know how you feel!

dotpatterns icon dotpatterns

After seeing the old age arcade game of Ping-Pong, I tried my hands on making something artistic using the same idea of Pong Ball. Everytime the ball touches the wall, it changes its direction, forming colorful patterns. Looking at these patterns feels satisfying. :D Would be soon trying to make some more algorithmic art!

flappychicken icon flappychicken

In the process of learning to Develop Games, I stumbled upon another algorithmic way of generating games, which is used in Infinite runners like Temple Run, Subway Surfer, Flappy Bird and many others like them! Here is my attempt to recreate Flappy Bird with a pinch of my own thoughts! :)

fractalart icon fractalart

Fractals are objects formed by successively recurring a shape or geometry! Similar patterns recur at progressively smaller scales. I am attempting to create some fractal art.

glad icon glad

Glad generated bindings for OpenGL with CMake support.

glitchwork icon glitchwork

A cross platform lightweight image editor made in C++ and OpenGL.

graphics icon graphics

Implementing computer graphics features, concepts from scratch.

graphicspapers icon graphicspapers

A cabinet for graphics papers I am reading / have read / will read.

nanogui icon nanogui

Minimalistic GUI library for OpenGL

obj-loader icon obj-loader

A C++ OBJ Model Loader that will parse .obj & .mtl Files into Indices, Vertices, Materials, and Mesh Structures.

proceduralpacman icon proceduralpacman

Since the beginning of Video Games, procedural generation has been used by developers to make their games more random, realistic and light weighted. When your game relies on algorithms to create stuff, minor tweaking in the parameters can cause huge changes. The game 'No Man's Sky' is an excellent example of using this technique. Here is the youtube link to the animals that this game generated. https://www.youtube.com/watch?v=059vo1uGjLQ. I was inspired to make something procedurally and hence here is my attempt on it. This game has a pacman like gameplay, there are AIs in the game, that move in grids. The player dies when it touches the AI. The specialty of this game is that each new level one plays is procedural generated. The Movement of AIs, the number of coins, the number of AIs, their placement etc changes with slight parameter changes. This is just a small attempt at procedural generation. I would love to collaborate with anyone trying to make something procedural! Let me know how you feel about this!

puzzleit icon puzzleit

Output of a midnight gamejam. Feel free to clone it. Let me know how you feel!

stb icon stb

stb single-file public domain libraries for C/C++

studyinghp3 icon studyinghp3

Practice codes of High Performance Parallel Programming subject

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