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Comments (8)

patowen avatar patowen commented on July 23, 2024

I don't think switching to a monospaced font for anything in the HUD is a good solution. Monospaced fonts do not look good in a game. I thing solution 1 is the best of the 3, but I have not looked at the hud component enough to be certain of that.

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jjonj avatar jjonj commented on July 23, 2024

You're probably right, and if nimbal agrees i'll just create a quick fix with the first solution.

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bkloster avatar bkloster commented on July 23, 2024

The font definitely needs some work, but I agree with patowen that monospace isn't an option. And unless someone wants to write a fancy text rendering engine that understands HTML, separate text boxes are probably our best bet.

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jjonj avatar jjonj commented on July 23, 2024

Aight!

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NickTheNick-zz avatar NickTheNick-zz commented on July 23, 2024

Would you guys want some concept art on the GUI for the gameplay, or are we just going with a simple GUI to begin with?

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jjonj avatar jjonj commented on July 23, 2024

Both!
Some concept art, if readily avaliable, would give us a direction to go in, but the UI will still be quite simply for now.

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bkloster avatar bkloster commented on July 23, 2024

I remember some GUI concepts that were posted in the forum, but for the life of me, I can't find it anymore.

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NickTheNick-zz avatar NickTheNick-zz commented on July 23, 2024

http://thrivegame.forum-free.ca/t1272p60-crash-course-evolution

Second post down is a picture for the concept of the GUI for the Microbe Editor. However, I don't think there are any for the microbe gameplay.

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