Related Issues (20)
- AI should know how to use the signaling agent to send commands
- AI should be able to sometimes ignore signaling agent commands
- Make endosymbiosis target receive a population benefit
- Add GUI warning if an endosymbiosis candidate is not present in the current patch
- Editor finish button warning badge should have tooltip saying why it is showing
- Editor cancel button focused state has different border rounding compared to the red background
- Test that in-progress endosymbiosis doesn't cause problems when becoming multicellular
- Make Mutations.MutateMicrobeOrganelles and other mutations not throw exceptions
- Add text in organelle unlock conditions popup to mention endosymbiosis option
- Fix flagellum dissolve animation
- Add pilus damage cooldown on ejecting something
- Make cell corpse chunks use the real collision shapes of organelles
- Entering the game from freebuild editor for the first time briefly flashes the screen
- Auto-evo should penalize photosynthesisers without enough storage to survive the night
- UpdateInitialCompounds doesn't work with compound type specific storage
- Create a tool to pre-bake Jolt godot shapes before exporting
- Create a sound effect for removing a hex (organelle) in the editor
- Multipart meshes (OrganelleMeshWithChildren) don't display dissolve animation as chunks correctly
- Inspection results shouldn't print out `Microsoft.CodeAnalysis.Sarif.Result`
- Inspection result problems shouldn't print the help URL twice
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