Comments (5)
I'll tag this as "intermediate" for now as it requires a good understanding of how microbes are organized right now and how they are supposed to work in the future. For reference on the latter, see http://thrivegame.wikidot.com/microbe-stage
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I just got the new version of the game, and I noticed that the rotation pivoted around the wrong point. It's not so much a bug as it is an oversight. I think that all hexes in the cytoplasm should have mass (or too simplify things, have a fixed mass). Then, rotation of the organism should be around the center of mass. I also think it should be harder to rotate organisms with higher moments of inertia. I think this should be dealt with when this issue is fixed.
from thrive.
I'm not so sure that the microbe should rotate around its center of mass. A player might come up with a microbe design that works better when the pivot point is somewhere else. Once we have a working microbe editor and people can start playing around with it, we can implement both and see what feels better.
from thrive.
Hopefully we would be able to have some kind of soft bodies for the microbes (so a long tail doesnt stick out wierdly when rotating) which will affect how we would want to place the center of rotation
from thrive.
A new issue has been opened for this: #115
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Related Issues (20)
- Art gallery model viewer light doesn't work correctly when 3D main menu backgrounds are enabled
- Patch extinction GUI is sized wrong
- Add Mucocyst effect
- AI should know how to use the signaling agent to send commands
- AI should be able to sometimes ignore signaling agent commands
- Make endosymbiosis target receive a population benefit
- Add GUI warning if an endosymbiosis candidate is not present in the current patch
- Editor finish button warning badge should have tooltip saying why it is showing
- Editor cancel button focused state has different border rounding compared to the red background
- Test that in-progress endosymbiosis doesn't cause problems when becoming multicellular
- Make Mutations.MutateMicrobeOrganelles and other mutations not throw exceptions
- Add text in organelle unlock conditions popup to mention endosymbiosis option
- Fix flagellum dissolve animation
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- Make cell corpse chunks use the real collision shapes of organelles
- Entering the game from freebuild editor for the first time briefly flashes the screen
- Auto-evo should penalize photosynthesisers without enough storage to survive the night
- UpdateInitialCompounds doesn't work with compound type specific storage
- Create a tool to pre-bake Jolt godot shapes before exporting
- Create a sound effect for removing a hex (organelle) in the editor
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