Comments (2)
Perforce is out, as the free license is limited to 20 users. I have no idea how many people will eventually need access to the binary repository, but I'd rather not run into problems when our 21st contributor shows up.
I am in the process of setting up a Subversion repository for binary files. Subversion is not ideal, but it offers some advantages over FTP or git:
- It's versioned. If someone messes up a file, we can revert it.
- It supports locking a file, so only one person can change it until it is unlocked
- It supports checking out a subdirectory and only downloads the requested revision (git always clones the whole repository).
It comes with a few disadvantages, of course. For one, it's a little more complicated to build Thrive as developers will have to juggle both the code repository in git as well as the asset repository in SVN. Second, non-coders usually have a rather skeptic opinion of version control, so artists might be reluctant to adopt it.
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developers will have to juggle both
I don't mind. I'm also familiar with SVN.
Second, non-coders usually have a rather skeptic opinion of version control
Don't know about that, But people who are unwilling to use it could just have someone else add it to the SVN. Files will be moved around between people on the forums often anyway.
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Related Issues (20)
- Floating chunks can spawn inside the player cell colony (which should be prevented)
- Create an icon to represent default organelle state / no upgrade selected HOT 9
- Question HOT 1
- Multicellular ingestion incorrectly checks capacity in lead cell
- Make tutorial lines update the player position more times per second (to reduce jitter)
- Investigate updating GenerateThreadedSystems to not require running through Godot (might be possible with Godot 4)
- Art gallery model viewer light doesn't work correctly when 3D main menu backgrounds are enabled
- Patch extinction GUI is sized wrong
- Add Mucocyst effect
- AI should know how to use the signaling agent to send commands
- AI should be able to sometimes ignore signaling agent commands
- Make endosymbiosis target receive a population benefit
- Add GUI warning if an endosymbiosis candidate is not present in the current patch
- Editor finish button warning badge should have tooltip saying why it is showing
- Editor cancel button focused state has different border rounding compared to the red background
- Test that in-progress endosymbiosis doesn't cause problems when becoming multicellular
- Make Mutations.MutateMicrobeOrganelles and other mutations not throw exceptions
- Add text in organelle unlock conditions popup to mention endosymbiosis option
- Fix flagellum dissolve animation
- Add pilus damage cooldown on ejecting something
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