Comments (4)
Hey @G4BB3R!
The usage of enums is definitely possible, and in many cases it is a better option than using structs. I have used different approaches over time and haven't found a favorite - as so often it depends a lot on your specific use case.
Currently we're suggesting structs by default, because that allows you to conform to StandardActionConvertible
, which some time down the road will hopefully provide you with automatic serialization and deserialization of actions.
That's really the main reason we're using structs in the examples right now.
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@G4BB3R I am using this in a project and all my actions are in fact enums; works just fine.
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One thing I will look into before we hit v1 is serialization.
I'll look into Action serialization and State serialization. And I'll make sure to check whether I can figure out a way to do it with enums as well.
Personally I love defining Actions as such:
/**
* And implemented as an enum action
*/
enum CountEnumAction: Action {
case Increment
case Decrement
case Set(Int)
}
@garnett came up with this in ReduxKit before we merged efforts - and I have been using it ever since. And the good thing about the API's being so close is that the exact same thing is possible in ReSwift
@G4BB3R - We're currently focusing on example projects and updated documentation - and I'll make sure the enum actions and its pro's and con's make it in there :)
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I don't think any action is required here; so I'll close this issue!
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