Comments (2)
I dont know what you mean by 'multiple buffers'.
The examples in this repository are intended to show how to use ffgl. We have no intention to teach opengl, which seems to be what you're asking about. For that you're better off following an opengl tutorial.
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@MennoVink
Let me explain further then. In my experience using multiple buffers allows us to store and reference data in a texture format. This allows us to persist data over time to do things like Feedback, or physics simulations like this or this.
Yes, I agree that it's not your job to teach OpenGL. But the examples plugins provided in the repo are meant to demonstrate the capabilities of FFGL, and I certainly think more documentation and examples of how to use FFGLFBO
are warranted given that it's an additional abstraction over OpenGL. If the bloom example was written in "vanilla" OpenGL, then I might be able to use "vanilla" OpenGL tutorials as a guide.
A simple demonstration like this game of life example would go a long way in making FFGLFBO more accessible. In the simplest way, just demonstrating how we can feed the outputs of shaders as texture inputs to other shaders for a given plugin.
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Related Issues (20)
- FFGL plugin is not recognized on another computer HOT 6
- FFGL Testbed - Can't paste into Text parameter HOT 1
- more than 2 samplers makes crash HOT 2
- Fbo plugin crash when play and select the same clip with different dimensions HOT 7
- Does ffgl support WebGL 2 features? HOT 4
- FF_TYPE_FILE Usage HOT 1
- Where is the list of available uniforms HOT 1
- ffglex::FFGLShader doesn't cache uniform locations
- "_brightness" misspelled in Plugin::AddHueColorParam
- Why does ```Audio::GetVolumeFromTo( int fromFreq, int toFreq )``` return ```0.0```?
- Bloom Example No Longer Compiles HOT 1
- Debug and breakpoint on xcode HOT 2
- AddSubtract example debug binary crashes on Mac HOT 2
- Incorrect `hostTime` for first render iteration HOT 1
- Build with CMake HOT 3
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- Documentation for Codesigning
- Any example provided and other projects crash in DEBUG on mac
- resolume arena can't see my dll source
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