Daniel Marques's Projects
Agent-oriented programming for air travel
Implementation of progressive Publish-Subscribe scenarios in Pony as a means to document an adaptation to the Actor Model paradigm.
Pipes and Filters Architecture
Trie-indexed full-text search and A* path finding.
Small underwater scene with a controllable submarine and missiles.
ANTLR Compiler for YAL
Performance analysis of various matrix multiplication algorithms in a single core and of multiple parallelization techniques for the sieve of Eratosthenes algorithm.
Data gathering and preparation, information retrieval and ontology design applied to video games
FeupEvac is a 2D platformer game
Primal Light is an open-world story-driven adventure video game
Latrunculi XXI is a modern reimagination of an ancient Roman board game
SegFault is a Q&A website
Stick Hero is a casual game built with low-level calls
University of Porto's Cultural Agenda
gNet is a social network for medical professionals
Dungeon Crawler game
Mobile game based on Gravity Guy
Collaborative to-do list website
Doppelblock and LatrunculiXXI games
Serial port networking
Knocky Shooty is a funfair-themed virtual reality casual video game
Augmented reality applied to football images
Distributed backup service for LAN. Chord-based load balancer.
Alternative find program. Multithreaded sauna application.
Master's Thesis in Informatics and Computing Engineering
Summary of important concepts for game development
Gravity gun gameplay mechanic in Unreal Engine 4