Comments (6)
You should be able to compensate by adding an offset, or by enabling Scan for USB Devices and using the joystick directly instead of through Unity.
from csl-joystickcameracontrol.
No, neither of these options do anything. Scan for USB Devices pops up a additional X & Y Axis readout in Devices, but the joystick readouts are fluctuating in the Unity Input Manger's Horizontal and Vertical fields. The Offset option doesn't do anything to them at all.
Even worse still, whenever I switch anything in the Inputs tab, the result is clicking my mouse button will position it's cursor dead center on the screen and send the click event there. Rendering my only control in the game completely useless, leaving me with Ctrl-Alt-Del as the only way to do anything and exit the game.
from csl-joystickcameracontrol.
from csl-joystickcameracontrol.
This is what my initial settings are:
Note the joystick is left dead center and these are the readouts:
I've set the Offset settings for the Horizontal and Vertical inputs to the extreme settings
But nothing changes
The mouse locking in the center seems to only occur in game. It doesn't occur in the Main Menu.
from csl-joystickcameracontrol.
I see. This might be an issue with Unity itself. Those inputs come from the game, and I don't think it's possible to override them. There might be settings within Steam to stop Unity from using the joystick; it should still work with the mod.
from csl-joystickcameracontrol.
Damn. Are there any guides or tools you could suggest or point me to search for?
I don't have any knowledge of Unity's design or development.
from csl-joystickcameracontrol.
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from csl-joystickcameracontrol.