Renaak Garnith's Projects
Full source and demonstration code for techniques described on the Bumbershoot Software blog
Side-scrolling beat-em-up demo for Commodore 64
C64 Tile-based RPG playground project
A clone of of Xenerkes Dragon's Ultima Savegame Editor for use on the Commodore 64 versions of Ultima 1-5.
A customizable Commodore 64 CRT file builder.
CCGMS Term, Commodore Colors Graphics Terminal program for C=64.
A few experiments on the Commodore64, mainly in 6510/6502 Assembly.
Demons of Dex
Endurion's "Project J" C64 tutorial
MeC64 is a mechanical replacement keyboard for the Commodore 64 (bread bin model).
microQuestMaker64 is a native Commodore 64 application that makes it easy to design small text adventure games in the tradition of "Zork" or the legendary "Cave" adventure. It will run in an emulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game data is stored in the Commodore "REL" file format, allowing random access of records. Coding is done utilizing the cc65 cross-compiler.
Converts JSON from http://petscii.krissz.hu/ to SEQ
Tetris in 6502 for the Commodore 64
Decompiled source code for the PC version of Ultima IV - Quest Of The Avatar
An old-school computer roleplaying game inspired by the early Ultima games written with LÖVE; The tileset used was created by Josh Steele aka Wiltshire Dragon (https://github.com/jahshuwaa/u4graphics)
C64 Programming Tutorial Series