Comments (4)
Thanks!
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Here is the PR: #3758
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@JonnyBurger
Initially, you also thought of deploying items from the Remotion Store, correct? Potential customers might click the "< Sequence >" in the deployed Remotion Studio, but they won't be able to look at the code since the repo is private, correct? I'm asking because this behavior isn't working for the Watercolor Map. I can't click the "< Sequence >":
Remotion Store, Watercolor Map: https://www.remotion.pro/watercolor-map
Deployed Remotion Studio of Watercolor Map: https://watercolor-map.vercel.app/?/MapAnimation
Should I deploy other items in the Remotion Store?
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@MehmetAdemi Yes, that is right, they won't be able to access a private repo, they'll get a 404 link.
That is fine for now
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Related Issues (20)
- Interpolating shapes to a circle is broken
- Need to intercept requests in `renderMedia` function for adding authentication headers to private assets.
- Video's load method being called repeatedly in player causing flickering HOT 1
- Allow to export in AV1 format HOT 1
- Requesting guidance on enabling the VaapiVideoDecoder feature in Remotion without Chrome flag support.
- Add a `--compatible` flag to `npx remotion lambda functions ls` HOT 7
- `interpolateStyles` throws `Cannot convert undefined or null to object` HOT 11
- Rendered by Lambda H265 in mp4 container Quicktime can't play video HOT 1
- Issue with PutObjectCommand authorization header region mismatch, expecting 'us-west-2'. HOT 1
- Support needed for additional decoders; 'ac3' codec unexpected omission. HOT 1
- Better guidance for Too many requests error
- Remotion Studio has "closing to restart" problem
- Mention the Linux libraries that are needed when using SSR
- How to upgrade Remotion? HOT 5
- Path is showing before interpolate starts in evolvePath HOT 1
- Lambda cost estimate may go down
- Lambda invocation stall detection too early, can exhaust retries
- Multiple audio tracks play frame loss HOT 2
- Quick completion of chunk 1 rendering prompts question on duration timing accuracy. HOT 1
- Overflowing the elements outside the Player
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