Comments (3)
If cash prizes were involved, there could be 3 tiers: see #74
from health.
Assign "types" to task categories (e.g. strength, intelligence, mindfulness, competence, health, charisma, etc) to "level up"
from health.
Creating group goals:
- Create small goal that each member of the group needs to accomplish each day/week for a given time period
- Perhaps each member of the group could pitch in a certain amount of money, and then split the pot in the end based on who accomplished the most. For example, if the goal was to do 20 pushups every day for a month, and everyone in the group was able to do that, everyone would just get their money back. But if a couple people missed a few days, then the others who did more would earn a little extra.
Daily/weekly challenges:
- Could just be managed by an admin user (like myself)
- Or users could submit challenges and vote for their favorites
- Examples of a "Challenge of the Day":
- Do 100 pushups over the course of the day
- Meditate for 15 minutes
- Take a photo of something you're grateful for
- Examples of a "Challenge of the Week":
- Organize a dinner with a group of friends
- Give $5 to someone in need
- Give a generous tip to a nice server
- Write 200 words about something you're grateful for
from health.
Related Issues (20)
- App Navigation Structure / Basic List of Functionality MVP
- Monetization
- Social/Friends MVP
- Rewards MVP
- Task / Challenge Management MVP
- Ability to send / accept friend invites
- Improve new user onboarding experience
- Create progress bar for check-in questionnaire
- Allow user to "favorite" or "pin" tasks
- Set up optional assessments for anxiety, stress, happiness HOT 1
- Set up UIs for unauthenticated users/guests HOT 2
- Project Overview
- Allow time period selections in analytics
- Refactor reducers into separate files
- Migrate depression checklist data to new assessment models HOT 1
- Improve reporting overview component
- Add favicon
- Add analytics for new assessments
- Some reporting components have incorrect data HOT 1
- Dashboard loading slowly
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from health.