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Comments (15)

HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024 2

yay! it worked lets go! oh boy..... Phew! I can finally close this isssue?

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024 1

I cant keep editing my comment can I

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

Are u even gonna respond?

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RedHenDev avatar RedHenDev commented on July 21, 2024

Hmmmm this is a strange one. Sorry about the slow response -- I don't check issues on here -- although it's a good idea, since we have room to paste code and images :) Much easier than Youtube.

So, I tried running the tut7 code, and it behaved as expected on my machine. Perhaps, then, there's a problem with the version of Ursina on your machine?

Screenshot 2021-07-28 at 11 41 22

You can check your version by typing pip freeze in the terminal. This will list your installed python modules.

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

@RedHenDev OMG i didnt even think of that!
i had version 3.6.0, so downrgraded and works perfectly now :)
Thanks man!

Also, maybe you tell this in the next tutorial :) Or else there'll be confusions

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

image
cool!

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RedHenDev avatar RedHenDev commented on July 21, 2024

Oh wow! Can't believe it was just that.

Bad news for the 3.6.0 update, though... :|

Thanks for raising this. Will definitely have to solve since most new users will have 3.6.0!

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

@RedHenDev Thanks for taking the issue to the Devs. Well now the terrain works fine, but it doesnt have the block texture to it:
image
And also the tut_8_PREP file doesnt work....
image
i imported the safe_combine too...
It also heavily loads the system. My computer's fan kicked in at full speed, this never happens... To be on the safer side I downgraded back to 3.5.0

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RedHenDev avatar RedHenDev commented on July 21, 2024

Thanks for the info, buddy -- really helpful.

Try this.

Looks like we can safely use 3.6.0 now. The issue appears to be with load_model(). Basically, if we load our models via the Entity() call, instead of using load_model(), the issue is solved. I think the load_model() was actually loading in a mesh in a very different way. I had thought they were the same!

Anyway -- do let me know if this solves it more satisfactorily :)

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

The blocks load up correctly, but there's no texture :(
3.6.0 execution :
image

And now 3.5.0 execution:
image

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RedHenDev avatar RedHenDev commented on July 21, 2024

OK -- I've found solution! Sorry. I needed to also load in the texture and give each subset and megabit its own texture -- presumably for uv mapping. Have tested on 3.6.0 and seems to work! Give it a go :D

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RedHenDev avatar RedHenDev commented on July 21, 2024

Amazing work, bud!

Yeah, you can close it :D

OMG we were just like a real dev team or something.

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

You could say that, but i am just 13 year old programming noob or something like that so... yea.
also, I was no help at all, i just kept giving u issues man, so sorry for that 😅
Ok ill close it,
Great work Brain!
GoodBye (for now obviously )

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HeyItsAnushtubh avatar HeyItsAnushtubh commented on July 21, 2024

I reopend this i wanna see ur goodbye here 😅

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RedHenDev avatar RedHenDev commented on July 21, 2024

Lol Goodbye, Anush.

P.s. And yes -- you were incredibly helpful and professional. Thanks again!

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