Comments (3)
Hello @good-point-lab , thanks for raising the issue.
This seems to have been left over from slightly rewriting the event handling in the Entity class. I have fixed it in commit 69771b0 and added a blinking screen event to better showcase the functionality in commit 7dda0b9 (current HEAD).
Best,
Richard
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Hi Alex,
All I know about SDR is that I read an article about it some 10 years ago :) I havent done pygame on Raspberry Pi yet, but from already came across various forum posts of people that did, so it seems to be possible and used quite a bit. It shouldn't be too hard to interface with the hardware you are describing if wrapping it in a hardware interface, which you then speak to using pygame, although it's been a little while that I've dealt with a hardware project :)
Good luck with your project - if you have any Python or pygame specific issues or questions, drop me a mail 👍
Best,
Richard
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