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RP Singh

Introduction

I'm a GPU Software Engineer who has excellent understanding and hands on experience of Vulkan API, GPU Computing Model, 3D Rendering, and 3D Mathematics. I've worked on GPU Compilers based on LLVM, and 3D Renderer based on Vulkan API. In Open Source world, I sometimes contribute to Glslang Project which is a GLSL frontend for SPIR-V.

Goal in the Engineering and Research Career

My ultimate goal in GPU software engineering is to develop GPU Computing and Rendering frameworks for Scientific Visualizations and Simulations which will be available free of cost for anybody anywhere in the world. I believe, many scientific concepts can be understood and analysed more conveniently with the help of GPUs and Extensive Software Support which is user friendly and doesn't require much technical in-depth knowledge.

Key Projects

Spectrum Graphics Engine (SGE) // Owner and the only developer/maintainer of the project

GLSLang // I try to contribute to this project whenever a bug interests me in it

What tools and programming languages do I use?

  • LibreOffice Writer : For writing technical design documents
  • C and C++ : For writing high performance code in SGE and other projects
  • Vulkan: For GPU Accelerated programming, see: SKVMOIP
  • Bugzilla: Bugzilla server for bug-tracking
  • Gitlab: Gitlab instance for hosting mirror repositories and their internal CI/CD
  • Git: For source code management
  • Python: For automating thigs like adding notice in each source file or creating gdb pretty printers.

Academic Knowledge Areas

  • Computer Networking
  • Operating Systems
  • Compilers
  • CPU and GPU Architecture
  • Computer Graphics, Linear Algebra and 3D Mathematics
  • Data Structures and Algorithms
  • Discrete Mathematics
  • Digital Logic

RP Singh's Projects

amber icon amber

Amber is a multi-API shader test framework

angle icon angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

binaryeditor icon binaryeditor

Library for Manipulating cluster of bits (measured as number of bytes)

bufferlib icon bufferlib

BufferLib is a small library for managing memory buffers

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

c-template icon c-template

Boilerplate to set up a c project, include CuTest unit testing, cmake build setup

calltrace icon calltrace

CallTrace is a small function call hierarchy generation library

ccache icon ccache

ccache – a fast compiler cache

common icon common

Repository containing common re-usable code for my projects

comparesvg icon comparesvg

Simple lib to compare the 'similarity' of two SVG vector paths

computer-science icon computer-science

:mortar_board: Path to a free self-taught education in Computer Science!

cpu icon cpu

A simulator for a simple RISC CPU in C

diskmanager icon diskmanager

DiskManager is a wrapper and abstraction of disk file management; It can be used in cross-platform environment also

easy3d icon easy3d

A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

fastfetch icon fastfetch

Like neofetch, but much faster because written mostly in C.

flatbuffers icon flatbuffers

FlatBuffers: Memory Efficient Serialization Library

font-demo icon font-demo

Text rendering in Vulkan by estimating signed distance

fwk icon fwk

3D game framework in C, with Luajit bindings now.

github-add-youtube-video icon github-add-youtube-video

A Greasemonkey script to better integrate Youtube videos in Github markdown (pull requests, issues, comments, ...).

gitignore icon gitignore

A collection of useful .gitignore templates

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