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gameboy

NPM module that exports the GameBoyCore.js file from grantgalitz/GameBoy-Online

Changes:

  • Converted into module.
  • Avoids using globals.
  • Cleaner interface for options tuning.
  • Compatible with browsers and node.js.
  • Removed js-based resizing in favor of browser's.
  • Allow for ROM input as Buffer or ArrayBuffer instead of deprecated binary strings
  • Linting.
  • Removed unneeded dependencies.
  • Main interface turned into an Emitter.
  • Incorporated debug.
  • Added server-side usage examples

How to use

var gb = require('gameboy');
gb(canvasElement, romData, opts);

Options

  • bootRom - boot with boot ROM first (true)
  • gbBootRom - use gameboy boot ROM instead of gameboy color (false)
  • mbc1 - allow for MCB1 instead of ROM only (false)
  • prioritizeGb - give priority to gameboy mode (false)
  • interval - emulator loop interval (6)
  • canvas - custom canvas constructor (null)
  • imageSmoothing - smooth images when resizing (true)
  • drawEvents - emit draw (false)
  • sound - sound interface (null)
  • volume - volume level (1)
  • audioBufferMin - minimum span amount over x interpreter iterations (10)
  • audioBufferMax - maximum span amount over x interpreter iterations (20)
  • colorizeGb - colorize gameboy mode (true)
  • overrideMbc - override MBC RAM disabling and always allow reading and writing to the banks (false)
  • typedArrays - use typed arrays (true)
  • channels - user controlled channel enables ([true,true,true,true])

Events

  • draw raised only if drawEvents is true whenever a draw to the canvas occurs
  • error raised when emulation should be paused due to unexpected behavior

License

GPL2 - Copyright (C) 2010 - 2012 Grant Galitz

gameboy's People

Contributors

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gameboy's Issues

TypeError: Cannot read property 'overrideMbc' of undefined

when I run "node index.js", it throw the bug below:

TypeError: Cannot read property 'overrideMbc' of undefined
at Array.GameBoyCore.memoryWriteMBCRAM (/home/cuebyte/workspaces/weplay-emulator/node_modules/gameboy/index.js:8376:48)
at Array.GameBoyCore.OPCODE.parentObj.stackPointer as 50
at GameBoyCore.executeIteration (/home/cuebyte/workspaces/weplay-emulator/node_modules/gameboy/index.js:5867:33)
at GameBoyCore.run (/home/cuebyte/workspaces/weplay-emulator/node_modules/gameboy/index.js:5809:16)
at wrapper as _onTimeout
at Timer.listOnTimeout as ontimeout

is this the bug of gameboy? how to fix it?

How to server-side

Hey, i m new to node.js and need help. I try to run this Projekt server-side with node-Canvas.

Here is my code:

var join = require('path').join;
var fs = require('fs');
var http = require('http');
var gb = require('gameboy');

var Canvas = require('canvas')
, canvas = new Canvas(160,144);

var file = "blau.gb";
if ('/' != file[0]) file = join(process.cwd(), file);
var rom = fs.readFileSync(file);

gb(canvas,rom,[]);

http.createServer(function(req,res){
res.writeHead(200, {'Content-Type':'text/html'});
res.end(''
+ ''
+ '' );
}).listen(44444);

I think i need to understand, how this all works, because my canvas stays white :(...

Thanks ugogon

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